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Revolutionizing Education with the Metaverse

Using the metaverse to make learning more engaging and effective.
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An Initative of Bhutani Group

The Bhutani Group is led by its Managing Director, who brings over a decade of experience in the real estate industry. Under their leadership, the company has earned a reputation for delivering high-quality projects and providing excellent customer service.
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Eduthum Collectible Learning BLOCKS

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It is a blockchain powered learning BLOCKS to access educational content for learning throughout their student life

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Did You Know

A report from InsightAce Analytic reveals that the global metaverse in the education market was valued at $5.60 billion in 2022. It is projected to soar to $102.57 billion by 2031, growing at a remarkable annual rate of 38.42% from 2023 to 2031.

Eduthum Advantage

Immersive 360° & 3D learning experience. Interactive approach to learning

Innovative Technology

Eduthum's cutting-edge AR, VR, and 3D technologies enable immersive and experiential learning.

Creative Contribution

Eduthum's experienced and highly educated faculty members create engaging educational content that follows NEP guidelines.

Collaborative Coaching

Eduthum provides personalized coaching and guidance to students, teachers, and parents, fostering a collaborative and supportive learning environment.

Eduthum Metaverse is Beneficial in School Education

VR Headset Created a Virtual Science Lab

Immerse students in a fully interactive virtual science lab using VR headsets. Experience hands-on experiments and simulations that bring complex scientific concepts to life in a safe, engaging environment.

AR-based Smart Class Enhances Visualization

Augmented Reality (AR) transforms traditional classrooms by overlaying digital information onto real-world objects. This technology enhances visualization, making abstract concepts more tangible and easier to understand.

AR/VR Enhances the Hands-on Learning Experience

Augmented and Virtual Reality (AR/VR) provide students with realistic, immersive learning environments. These technologies facilitate hands-on experiences that deepen understanding and retention of educational material.

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AR/VR Enable Effective Behavioural Assessment

Utilize AR/VR to conduct comprehensive behavioral assessments in a controlled, immersive setting. These tools provide valuable insights into student interactions and learning behaviors, aiding in personalized education plans.

Self-paced Learning with Gamification Techniques

Incorporate gamification techniques into self-paced learning to boost student engagement and motivation. This approach allows learners to progress at their own pace while enjoying a rewarding, game-like educational experience.

Eduthum for School

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